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Bound By Fate
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Devlog
Version 1.5.1 - fixed fullscreen button
April 26, 2024
by
SeelenGeier
#gamedev, #bugfixes
And immediately an update -.- I just noticed the fullscreen button not only acting up but also setting the wrong resolution. It looked bad and felt even worse, so here is a quick fixed version :) The...
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Version 1.5.0
April 26, 2024
by
SeelenGeier
#gamedev, #version, #release
Hey there, version 1.5.0 is ready to be played :D The equipment system was a bit too easy for my taste and lead to a lot of micromanagement which is quite tedious with the current UI . For that, I opt...
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Progress on v1.5.0 - changes and logs and motivation
April 14, 2024
by
SeelenGeier
#gamedev, #devlog, #planning
Hey there, I know development is slowing down and that is entirely due to my motivation on working on the game itself. I want to make this game work well for a long time but the majority of the time I...
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Plan for Version 1.5.0
March 20, 2024
by
SeelenGeier
#planning, #gamedev
Hey there, after releasing 1.4.0 I notice very little traffic on the game... yay -.- but oh well, it's not like I am doing much marketing :P I should do that some more...but I don' wanna T_T I am stil...
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Version 1.4.0
March 08, 2024
by
SeelenGeier
#gamedev, #version, #release
Hey there, I am done with 1.4.0 woohoo! First of all, I am sorry that probably your savegame broke , since I changed a bunch of backend variables for optimization . I try to keep those changes to a mi...
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Progress on v1.4.0 - automation and consequences
March 06, 2024
by
SeelenGeier
#gamedev, #devlog, #planning, #ai
Hey there, no I did not abandon the project and I am every now and then working on getting 1.4.0 ready. This will include a lot of automation for the teams which should make the whole map navigation a...
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Plan for Version 1.4.0
January 24, 2024
by
SeelenGeier
#planning, #gamedev
Hey there, it is time for a new plan and finally some gameplay changes . I want to make managing the band of adventurers a priority and with that focus on macro management . Having to micro manage a b...
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Version 1.3.0
January 15, 2024
by
SeelenGeier
#gamedev, #version, #release
Hey there, a new year, a new version, woohoo! Version 1.3.0 is done and can be downloaded or played in the browser (though I highly recommend the downloaded version ). The prettification is still ongo...
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Progress on v1.3.0 - show overview and directions
January 12, 2024
by
SeelenGeier
#gamedev, #devlog, #planning
Hey there, I am getting a bit more stuff done again and development on version 1.3.0 is progressing well . I finished all of the changes I wanted to implement but I dropped the hall of fame for now. T...
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Rant - this is the way
January 05, 2024
by
SeelenGeier
#rant
Happy New Year! I had some time to think (I know...bad idea ^^) and I was questioning the publicity of this game and the work I put into. You know, the usual existential crisis and questioning the fut...
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Version 1.2.1 - Web version and fixed start
December 28, 2023
by
SeelenGeier
#gamedev, #bugfixes
Well...I should have tested that last build a bit more -.- I noticed too late that new players were unable to recruit characters which means they can't form a team and run a mission...woops :P This ve...
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Plan for Version 1.3.0
December 15, 2023
by
SeelenGeier
#planning, #gamedev
Now that Version 1.2.0 is up and running I made some plans for the next iteration. More overview during the mission would be great. While I think the team viewer is a great help with that, the big iss...
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Version 1.2.0
December 12, 2023
by
SeelenGeier
#gamedev, #version, #release
Hey there, the new version 1.2.0 is done and uploaded. You can download the win64 and android apk version as usual. I also tried to get the web version running which hopefully works correctly for ever...
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Progress on v1.2.0 - UI Prettification
December 05, 2023
by
SeelenGeier
#gamedev, #devlog, #planning
Hey there, I still get some time to work on BBF and Version 1.2 is progressing. The tutorial message is still overlapping several UI elements and I just found the use of VisualTreeAssets as templates...
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Plan for Version 1.2.0
November 30, 2023
by
SeelenGeier
#planning, #gamedev
After Version 1.1 starts with the quality of life additions , I want to further add more convenience for the player. Most of the next updates will be either prettification or QoL instead of new additi...
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Version 1.1.0
November 29, 2023
by
SeelenGeier
#gamedev, #version, #release
I was able to get some development done and Version 1.1.0 is finished and released :) The win64 and android versions are downloadable and if requested I will see if I can add more. My task list for 1...
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Progress on v1.1.0 - Humble QoL beginnings
November 24, 2023
by
SeelenGeier
#planning, #gamedev, #devlog
Hey there, I am still working on version 1.1.0 every now and then, but it's getting along. ...I need to motivate myself to allocate some more time for gamedev... The tutorial system is in place and I...
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Plan for Version 1.1.0
November 16, 2023
by
SeelenGeier
#planning, #gamedev
Hey there, the initial Alpha (Version 1.0.0) is published and I am now planning for the next steps. Feedback from different sources would be nice, but is still a bit scarce :( For now I have a big lis...
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Initial Alpha Launch!
November 12, 2023
by
SeelenGeier
#Alpha, #Launch, #Devlog
Ok...this is the initial launch for my current game project. I am trying to update the game every now and then, but I am not working on this 100% so this might take a while. Inspiration was mostly dra...
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