Progress on v1.4.0 - automation and consequences


Hey there,

no I did not abandon the project and I am every now and then working on getting 1.4.0 ready.

This will include a lot of automation for the teams which should make the whole map navigation and gameplay much easier and smoother...

...I hope.


At least it's fun when I test it :) so I am positive that this can be the direction the game goes.

Unfortunately just adding AI to the teams leads to a bunch of other stuff in need of change.

For example, I was forgetting about all the loot that would be dropped when killing enemies or that would be necessary to finish quests.

This leads to a rather big AI Manager that hopefully is robust enough to contain future updates *fingerscrossed*


For now, I am almost done with the automation (still missing some minor changes) but this is it so far:


I am thinking about the carrying capacity being endless but instead of a hard cap being an increasing penalty beyond the cap.

This might have to wait until 1.5 then but I probably will remove the capacity cap for the items in the team inventory with 1.4.

This will make the quest ai a bit easier to handle for now and can later be changed if it doesn't feel right.


Cheers

SeelenGeier

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