Plan for Version 1.4.0
Hey there,
it is time for a new plan and finally some gameplay changes.
I want to make managing the band of adventurers a priority and with that focus on macro management.
Having to micro manage a bunch of teams feels bad and since this is not an RTS and should not play like one, I decided to grant the teams some more autonomy.
So without further ado, this is the plan for 1.4.0 so far:
I am still contemplating on how the teams should be displayed during a mission.
Best case the player should be able to start a mission and see his teams go about all their tasks without interacting much if at all.
Currently most of the automation will result in very primitive behavior for the teams, but this should evolve in later updates.
I want to tackle the difficulty in the next update when the automation is running at their first iteration.
Until then, have fun and keep playing :D
Cheers
SeelenGeier
Get Bound By Fate
Bound By Fate
Send your adventurers on heroic quests and build on their legacy
Status | In development |
Author | SeelenGeier |
Genre | Adventure, Role Playing, Strategy |
Tags | Casual, Fantasy, Indie, Medieval, Pixel Art, Roguelike, Top-Down, Unity |
More posts
- Version 1.5.1 - fixed fullscreen buttonApr 26, 2024
- Version 1.5.0Apr 26, 2024
- Progress on v1.5.0 - changes and logs and motivationApr 14, 2024
- Plan for Version 1.5.0Mar 20, 2024
- Version 1.4.0Mar 08, 2024
- Progress on v1.4.0 - automation and consequencesMar 06, 2024
- Version 1.3.0Jan 15, 2024
- Progress on v1.3.0 - show overview and directionsJan 12, 2024
- Rant - this is the wayJan 05, 2024
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