Plan for Version 1.2.0
After Version 1.1 starts with the quality of life additions, I want to further add more convenience for the player.
Most of the next updates will be either prettification or QoL instead of new additions.
At least until I am halfway comfortable with the current gameplay.
Players should always know what to do and most of what is happening.
So far this is the plan for Version 1.2:
The upgrade menu is a big chunk of ugliness so this needs to be changed.
And I always wonder where my team is (if I don't see the movement indicator), so I want to add some indicator for that.
The save data is still missing some variables and the new tutorial text overlaps some menus, so I either need to hide the tutorial and think of something else.
When I get some feedback, I can further set a direction where the next updates will go.
Until then, I am happily doing what I think is helpful :P
Cheers
SeelenGeier
Get Bound By Fate
Bound By Fate
Send your adventurers on heroic quests and build on their legacy
Status | In development |
Author | SeelenGeier |
Genre | Adventure, Role Playing, Strategy |
Tags | Casual, Fantasy, Indie, Medieval, Pixel Art, Roguelike, Top-Down, Unity |
More posts
- Version 1.5.1 - fixed fullscreen buttonApr 26, 2024
- Version 1.5.0Apr 26, 2024
- Progress on v1.5.0 - changes and logs and motivationApr 14, 2024
- Plan for Version 1.5.0Mar 20, 2024
- Version 1.4.0Mar 08, 2024
- Progress on v1.4.0 - automation and consequencesMar 06, 2024
- Plan for Version 1.4.0Jan 24, 2024
- Version 1.3.0Jan 15, 2024
- Progress on v1.3.0 - show overview and directionsJan 12, 2024
- Rant - this is the wayJan 05, 2024
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