Plan for Version 1.1.0
Hey there,
the initial Alpha (Version 1.0.0) is published and I am now planning for the next steps.
Feedback from different sources would be nice, but is still a bit scarce :(
For now I have a big list of things I want to add, optimize and fix, so I want to share my current plan for the next version (1.1.0).
I am using Obsidian with a big checklist to organize my thoughts and plan/document my development process.
Here are my current notes on Version 1.1.0 (without any feedback so far)
Obsidian with a checklist is easy for me to use, since I can just swap around entries without breaking other entries.
The files are shared via iCloud, so I can edit them on my phone when I get some ideas.
There is no timing in any of my plans since I am working very inconsistent on the game, but every progress makes me appreciate it again :)
I hope a lot of people will play Bound By Fate and it evolves into a long lasting game that players keep coming back to.
Until then...fingers crossed :D
Cheers
SeelenGeier
Get Bound By Fate
Bound By Fate
Send your adventurers on heroic quests and build on their legacy
Status | In development |
Author | SeelenGeier |
Genre | Adventure, Role Playing, Strategy |
Tags | Casual, Fantasy, Indie, Medieval, Pixel Art, Roguelike, Top-Down, Unity |
More posts
- Version 1.5.1 - fixed fullscreen buttonApr 26, 2024
- Version 1.5.0Apr 26, 2024
- Progress on v1.5.0 - changes and logs and motivationApr 14, 2024
- Plan for Version 1.5.0Mar 20, 2024
- Version 1.4.0Mar 08, 2024
- Progress on v1.4.0 - automation and consequencesMar 06, 2024
- Plan for Version 1.4.0Jan 24, 2024
- Version 1.3.0Jan 15, 2024
- Progress on v1.3.0 - show overview and directionsJan 12, 2024
- Rant - this is the wayJan 05, 2024
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