Progress on v1.1.0 - Humble QoL beginnings
Hey there,
I am still working on version 1.1.0 every now and then, but it's getting along.
...I need to motivate myself to allocate some more time for gamedev...
The tutorial system is in place and I added the first few tutorials for better understanding :)
Some points are further planned and some have already been implemented.
When working on my todo list, I am constantly changing the entries into more detailed steps.
This helps me to focus on the final product better than having global points that only give a hint on what is to be implemented.
I usually start with a very gross idea and further plan these into granular items that can be checked off when done.
Being "done" and checked off means it can be seen in the game and I can point someone unrelated to a specific thing in the game or part of code that is finished and say "this is my todo and it's done".
If I cannot do that, I refine the checkpoint into smaller parts until I can.
I hope this insight into my design and work process is helpful :)
Cheers
SeelenGeier
Get Bound By Fate
Bound By Fate
Send your adventurers on heroic quests and build on their legacy
Status | In development |
Author | SeelenGeier |
Genre | Adventure, Role Playing, Strategy |
Tags | Casual, Fantasy, Indie, Medieval, Pixel Art, Roguelike, Top-Down, Unity |
More posts
- Version 1.5.1 - fixed fullscreen buttonApr 26, 2024
- Version 1.5.0Apr 26, 2024
- Progress on v1.5.0 - changes and logs and motivationApr 14, 2024
- Plan for Version 1.5.0Mar 20, 2024
- Version 1.4.0Mar 08, 2024
- Progress on v1.4.0 - automation and consequencesMar 06, 2024
- Plan for Version 1.4.0Jan 24, 2024
- Version 1.3.0Jan 15, 2024
- Progress on v1.3.0 - show overview and directionsJan 12, 2024
- Rant - this is the wayJan 05, 2024
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